{"id":553,"date":"2020-06-26T16:34:39","date_gmt":"2020-06-26T21:34:39","guid":{"rendered":"https:\/\/sites.saumag.edu\/saugamedevelopment\/?p=553"},"modified":"2020-06-26T16:34:39","modified_gmt":"2020-06-26T21:34:39","slug":"opportunities-in-the-midwest","status":"publish","type":"post","link":"https:\/\/sites.saumag.edu\/saugamedevelopment\/?p=553","title":{"rendered":"Opportunities in the Midwest"},"content":{"rendered":"\n<p>While the Midwest does not have as many companies concentrated in one area, there are still quite a few companies scattered throughout the Midwest. Look at <a href=\"https:\/\/www.gamedevmap.com\/\">GameDevMap.com<\/a> for a more full list of what is available in various cities. Here are just a few jobs I have seen available in the region.<br \/><br \/><span style=\"text-decoration: underline\"><strong>Kansas City:<\/strong> <\/span><br \/>Bad Rhino Studios has openings for an animator and a UI artist\u00a0h<a href=\"https:\/\/www.badrhinogames.com\/careers\/\">ttps:\/\/www.badrhinogames.com\/careers\/<\/a><\/p>\n<p><span style=\"text-decoration: underline\"><strong>Iowa:<\/strong> <\/span><br \/>Scientific Games (casino games) has studios in several cities. One of their studios is in Cedar Falls, Iowa. They have a couple art and programming positions open in Cedar Falls, but also in Austin. They also have a QA internship position open in Cedar Falls. <a href=\"https:\/\/www.scientificgames.com\/careers\/all-jobs\">https:\/\/www.scientificgames.com\/careers\/all-jobs<\/a><\/p>\n<p><span style=\"text-decoration: underline\"><strong>Madison, Wisconsin:<\/strong><\/span><\/p>\n<p>Filament Games (educational games): 3D generalist, UI designer, a couple game programmers (one remote). <a href=\"https:\/\/www.filamentgames.com\/careers\/\">https:\/\/www.filamentgames.com\/careers\/<\/a><\/p>\n<p>Lost Boys Interactive: 3D artist, Technical artist, Programmers. <a href=\"http:\/\/www.lostboysinteractive.com\/careers.html\">http:\/\/www.lostboysinteractive.com\/careers.html<\/a><\/p>\n<p>PerBlue: Animator, Production Assistant, Designer, QA <a href=\"https:\/\/www.perblue.com\/Careers.aspx\">https:\/\/www.perblue.com\/Careers.aspx<\/a><\/p>\n<p>Raven Software (Call of Duty): Quite a few positions including a junior environment artist, jr VFX artist, junior lighting artist, gameplay engineer, UI engineer, jr designer, and QA testers. <a href=\"https:\/\/careers.ravensoftware.com\/\">https:\/\/careers.ravensoftware.com\/<\/a><br \/><br \/>St. Louis:<br \/>Graphite Lab: Gameplay programmer <a href=\"https:\/\/graphitelab.com\/jobs\/\">https:\/\/graphitelab.com\/jobs\/<\/a><\/p>\n<p>Chicago:<br \/>High Voltage Software has studios in New Orleans and Chicago. They have positions open in both locations <a href=\"https:\/\/www.high-voltage.com\/careers\/\">https:\/\/www.high-voltage.com\/careers\/<\/a><\/p>\n<p>Raw Thrills software: programmer and 2D artist <a href=\"https:\/\/rawthrills.com\/careers\/\">https:\/\/rawthrills.com\/careers\/<\/a><\/p>\n<p>Wargaming.net has studios around the world, including one in Chicago. The Chicago studio has a tools engineer and a UI artist (multiple positions around the world in their other studios). <a href=\"https:\/\/wargaming.com\/en\/careers\/\">https:\/\/wargaming.com\/en\/careers\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":49,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[36,40,77,39],"class_list":{"0":"post-553","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"hentry","6":"category-uncategorized","7":"tag-art","8":"tag-design","9":"tag-midwest","10":"tag-programming","12":"no-featured-image"},"_links":{"self":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/553","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/users\/49"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=553"}],"version-history":[{"count":2,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/553\/revisions"}],"predecessor-version":[{"id":555,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/553\/revisions\/555"}],"wp:attachment":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}