{"id":574,"date":"2020-08-07T13:07:53","date_gmt":"2020-08-07T18:07:53","guid":{"rendered":"https:\/\/sites.saumag.edu\/saugamedevelopment\/?p=574"},"modified":"2020-08-07T13:07:53","modified_gmt":"2020-08-07T18:07:53","slug":"striking-distance-studios","status":"publish","type":"post","link":"https:\/\/sites.saumag.edu\/saugamedevelopment\/?p=574","title":{"rendered":"Striking Distance Studios"},"content":{"rendered":"\n<p><a href=\"https:\/\/strikingdistancestudios.com\/\">Striking Distance Studios<\/a> is a fairly new studio in California that is creating games for the PUBG universe. They have quite a few open positions, including animation, technical art, programming, QA, Environment art, hard surface artiststs, etc, as they ramp up their production.<\/p>\n<p>Listing of their positions are here: <a href=\"https:\/\/careers.pubg.com\/?_ga=2.225671577.267764719.1566860872-515019504.1563912503#\/en\/san-ramon\">https:\/\/careers.pubg.com\/?_ga=2.225671577.267764719.1566860872-515019504.1563912503#\/en\/san-ramon<\/a><\/p>\n<p>PUBG has studios around the world (<a href=\"https:\/\/careers.pubg.com\/#\/en\/\">https:\/\/careers.pubg.com\/#\/en\/<\/a>) and here are a few additional locations and their listings: <br \/><br \/><a href=\"https:\/\/careers.pubg.com\/?_ga=2.225671577.267764719.1566860872-515019504.1563912503#\/en\/madison\">Madison WI jobs<\/a> (several positions, including a game play engineer and an environment artist position)<\/p>\n<p><a href=\"https:\/\/careers.pubg.com\/?_ga=2.225671577.267764719.1566860872-515019504.1563912503#\/en\/saratoga-springs\">Saratoga Springs, NY<\/a> (UI programmer and QA position)<\/p>\n<p><a href=\"https:\/\/careers.pubg.com\/#\/en\/amsterdam\">Amsterdam<\/a> has quite a few listings, including animation, technical art, QA, programming.<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":49,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[36,87,78,67,86,39,20],"class_list":{"0":"post-574","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"hentry","6":"category-uncategorized","7":"tag-art","8":"tag-europe","9":"tag-multiple-locations","10":"tag-multiple-positions","11":"tag-north-america","12":"tag-programming","13":"tag-qa","15":"no-featured-image"},"_links":{"self":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/users\/49"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=574"}],"version-history":[{"count":1,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/574\/revisions"}],"predecessor-version":[{"id":575,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=\/wp\/v2\/posts\/574\/revisions\/575"}],"wp:attachment":[{"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.saumag.edu\/saugamedevelopment\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}